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Which is the fourth best Star Trek movie?
Which is the fourth best Star Trek movie?
Star Trek The Motion Picture [ 3 ]
**  [6.98%]
Star Trek II The Wrath of Khan [ 3 ]
**  [6.98%]
Star Trek III The Search for Spock [ 1 ]
**  [2.33%]
Star Trek IV The Voyage Home [ 5 ]
**  [11.63%]
Star Trek V The Final Frontier [ 3 ]
**  [6.98%]
Star Trek VI The Undiscovered Country [ 4 ]
**  [9.30%]
Star Trek: Generations [ 3 ]
**  [6.98%]
Star Trek: First Contact [ 8 ]
**  [18.60%]
Star Trek: Insurrection [ 1 ]
**  [2.33%]
Star Trek: Nemesis [ 3 ]
**  [6.98%]
Star Trek (2009) [ 9 ]
**  [20.93%]
Total Votes: 43
Guests cannot vote 

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Star Trek wins Oscar!

Posted By:  Indy @ Mar 7 2010, 11:56 PM
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QUOTE
UPDATED: The 82nd Academy Awards are being held in Los Angeles and Star Trek goes in with four nominations. And so far it has won one award, for Best Makeup. This makes it the first Trek win in franchise history. Keep track of the ongoing awards below with TrekMovie’s live Tweeting.
UPDATE 3: Star Trek loses other three categories.


TrekMovie.com



Edited to add image.

Comments: 8 :: View Comments

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TNG Episode Spotlight - Cause and Effect

Posted By:  Takara_Soong @ Mar 3 2010, 09:18 PM


A groundbreaking episode in which the Enterprise is caught in a causality loop and appears to be doomed to repeating the same events over and over again. The concept of a repeating moment in time had never been done before and was quickly copied by others such as in the Bill Murray movie Groundhog Day.

Another brilliant episode directed by Jonathan Frakes who used a wide variety of different camera angles to give each loop a different look.

This episode also featured a cameo by Kelsey Grammar as Captain Bateson of the U.S.S. Bozeman.

Startrek.com Synopsis: While playing poker with Riker, Data and Worf, a strange feeling of déjà vu helps Beverly successfully call Riker's bluff. She is then summoned to sickbay to examine a dizzy Geordi, and once again experiences this sensation. When she goes to bed that evening, she is haunted by strange voices in her quarters. The ship continues to chart the Typhon Expanse, a previously unexplored region of space, until the distortion field suddenly fluctuates, the main propulsion systems collapse, and the Enterprise is thrown into red alert on a collision course with an older starship. Riker recommends decompressing the main shuttlebay, but Picard follows Data's advice and uses the tractor beam to alter the other ship's trajectory. Unfortunately, this course fails, the ships collide and the Enterprise explodes and is completely destroyed.

Later, Riker, Data, Worf and Beverly are playing cards again, and both Riker and Beverly realize they know what is coming next. Beverly is again summoned to Sickbay, where she and Geordi both experience feelings of déjà vu. When she hears the voices in her room, she immediately goes to Picard and tells him that something strange is going on. He decides to run a diagnostic. The next morning, while discussing the results of that diagnostic, the older ship mysteriously appears and the Enterprise is again destroyed.

The card game is in full swing again, but this time, all four players realize they know what cards are coming next. Beverly anticipates being called to Sickbay, and when Geordi again shows up feeling dizzy, she goes to Picard and repeats their previous exchange. She hears the voices in her room again, but this time Beverly turns on her tape recorder. The recording is studied, and Data deduces that the strange voices are the voices of the crew.

Beverly and Geordi realize that they are trapped in a causality loop — a time warp that dooms them to endlessly repeat the same fragment of time. This phenomenon is causing Geordi's dizziness, and Data discovers that it also explains the voices on the tape, which are "echoes" from a previous loop. He isolates pieces of dialogue that indicate that the Enterprise collided with another ship, exploded, and got stuck in the time warp. Realizing that whatever they do to avoid the collision will probably be the same thing they have done before, Data decides the only hope is to send a deliberate message into the next loop. They prepare to send the message, the red alert begins again, and the ship is destroyed.

Another card game is in progress, but this time, the cards are different, with everything occurring in threes. Things continue to happen in sets of three, and the number three is seen everywhere for no explicable reason. Other than this difference everything occurs as before. When the red alert begins, Picard again chooses Data's advice over Riker's. At the last minute, however, Data notices the three pipes on Riker's uniform and, realizing "three" was the message he planted for himself, takes Riker's advice and leads the ship to safety. The collision avoided, the crew is hailed by the older ship, the U.S.S. Bozeman. The Enterprise contacts Starfleet Command, who reports that they have been caught in a time warp for seventeen days, while the other ship has been stuck for 90 years.



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Comments: 0 :: View Comments

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STARTREKFANS.NET is a star trek message board dedicated to all things Star Trek. Star Trek, Star Trek: The Animated Series Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Enterprise, Star Trek: The Motion Picture, Star Trek II: The Wrath of Khan, Star Trek III: The Search For Spock, Star Trek IV: The Voyage Home, Star Trek V: The Final Frontier, Star Trek VI: The Undiscovered Country, Star Trek: Generations, Star Trek: First Contact, Star Trek: Insurrection, Star Trek: Nemesis and related properties are Registered Trademarks of Paramount Pictures registered in the United States Patent and Trademark Office. All original images are copyright © Paramount Pictures. No infringement of Paramount's copyrights is intended.

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