Sign in to follow this  
BKY1701

Scifi Weapons

Recommended Posts

Ok, so I am programming a scifi game along the lines of Starfleet Command, but set in a totally different game universe. It's far from being done, but I've been thinking about things down the line in development. One of them is weapons.

 

I would like to break the normal scifi "magical beam" cliches (like phasers- anyone really know what they are supposed to be? I'm an engineer in a ST RP and I don't know beyond treknobabble). I want to have more realistic weapons, the problem is, most realistic weapons are ether archaic by scifi standards (like projectile guns) or don't work well for a game (invisible beams, like lasers and microwave cannons). Theres also some flaws with basic Star Trek weapon tech- why fire a torpedo when you could just fire a beam of anti-matter?

 

So a few ideas I had were:

 

Anti-Matter Beam Weapons, to act as the normal "heavy weapon" for capitol/capitol combat.

Anti-Matter Missiles, with tracking systems, to act as a primary weapon against smaller ships or specific systems on larger ships (perhaps with the ability to penetrate shields).

Something like a machine gun (perhaps a laser), to act as a light weapon, for anti-fighter and maybe anti-missile.

 

A few things I thought of but didn't like were "Lightning guns", that could actually be collected by the target ship; and Plasma/Ion cannons, that seemed frail yet costly compared to A/M beams.

 

Any other interesting scifi weapons anyone can think of?

Share this post


Link to post
Share on other sites

Perhaps a device could be invented that would create a wormhole around an object like a ship or a planet. That could be fun.

Share this post


Link to post
Share on other sites

How about a torpedo that can destabilize a warp field, basically bringing a ship into impulse power, or preventing it from escaping? It could also be useful for pirates.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this