Krissy Phaserman

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About Krissy Phaserman

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  • Birthday 06/24/1984

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  1. Here's my thought... Starfleet started as an extension of a joint Earth Space Program. The reason Enterprise carried weapons is because they are going into the unknown. I don't know how many people, even explorers or diplomats, would sail into the waters off Somalia without some kind of protection. The same could be said for Enterprise. However... As time goes on, Earth, and later the Federation, realises that while Earth is paradise, very few other places even come close. The Galaxy is a rough place. So Starfleet evolves. Enterprise carries relatively few weapons for a ship her size. Two guns, two missile/torpedo launchers, on a ship the size of an Iowa Class Battleship. By the time of Kirk's Enterprise, The need for armed ships was more obvious. Kirk's vessel was more combat ready. We didn't see a while lot in the Original Series, but in the movies, the fact that the Enterprise and Enterprise A both have at least a half-dozen twin mounts for phasers, but still only two torpedo tubes. If you look at Excelsior, she is even more heavily armed, with 9 or 10 twin mounts on the saucer alone! Then we get to the Next Generation. The Galaxy class has ten of the most powerful phasers ever fitted to a starship, and three total torpedo tubes <One is only usable when the saucer seperates>. Voyager, a ship 1/4 the size of the Galaxy class, has a dozen of the same phaser arrays, and four torpedo tubes ready to go. Defiant has at least four phaser cannons, possibly a dorsal phaser array, and aft torpedo capabilities on a ship significantly smaller than the NX-01. And then there's the Enterprise E. 6-7 Torpedo tubes, and 12-15 phaser arrays. Starfleet sure got the hint that not everyone is out there to play nice. It took them a while, but they did evolve from being explorers with weapons for defense to being a capable military force. I also think, in the aftermath of the Dominion War, Starfleet would establish a permanent Strategic and Tactical Command, with purpose-built warships maintained at the ready. You just never know when you've only explored 20% of your home galaxy...
  2. Khaki pants and a maroon hoody
  3. "Right now"-Akon
  4. Miller Lite...Cuz I don't wanna piss off the Commish.
  5. Just a few questions... Is this bird manned? And when does the full-scale model come out? A "Real" X-wing is 12.5 meters (41 feet) long. This thing is around 1/2 scale...Oh, and do the Laser Cannons work?
  6. Well, if you HAVE to work for a pizza place, might as well be the best. Gary used to be a GM, but got turned down for a franchise. Now he's an Assistant Manager, and quite the capable all-around guy. He's probably the best all-around employee in the area. There ain't a damned thing he can't do.
  7. Just put the kids to bed, and now I'm sending an E-mail to Gary.
  8. Dominos...Pizza? Please say not Domino's Pizza....*shudders* Gary's uniforms always smelled HORRIBLE when he came home. An odd mixture of hot sauce, pepperoni, and sweat. Right now what am I wearing? a tank top and shorts.
  9. Just checked on that with Admiral Hardfighter...Your account, for some reason, was listed as Validating. He has fixed it, and you should be able to post. Feel Free to contact any of the active persons on that forum for info about the sims.
  10. Here are some links for you guys so you can check out the these from the Chief Of Staff (Praxis is such a gentleman...assuming of course you don't make him mad.) USS Fearless-Georgia class battleship, Fearless sim has TWO Ships: USS Fearless and Galaxy class cruiser USS Lexington Needs for Fearless: Second officer (Ops) (Lieutenant Commander) Tactical Action Officer (Lieutenant Commander) Chief of Security (Lieutenant) Chief Engineer (Lieutenant Fighter Group Commander (Major or Lt. Colonel) Marine Commander (Marine Captain) Needs for Lexington: Executive Officer (Commander) Second officer (Ops) (Lieutenant Commander) Tactical Action Officer (Lieutenant Commander) Chief of Security (Lieutenant) Chief Engineer (Lieutenant) Chief Medical Officer (Lieutenant or Lt. Commander) Fighter Squadron Commander (Marine Captain) Marine Commander (Marine Captain) First Battalion, 7th Starfleet Marine Regiment-The resident Marine Sim. Features four SFMC Infantry Companies. Needs: Battalion XO (Marine Captain) Battalion Surgeon (Starfleet Lt.) Battalion Sgt. Major Company Commanders (Marine Captains, Bravo, Charlie, Delta Companies) Company 1st Sergeants (1Sgt, All Companies) Platoon leaders (Lieutenants) (All Companies, 4 per Company) Platoon Sergeants (All companies, 4 per company) Starbase Licentia-Starbase III Class Starbase, Located in Sector 712. Homeport for Lima Fleet. Needs unknown. Contact RADM A. Crimson, Commander, Starbase Licentia through the sim. USS Hawkeye-Constitution III Class Starship. Needs unknown. Contact Captain Remus A. Lupin through Sim. USS Lansing-Intrepid Class Starship Needs unknown. Contact Captain Sean Miller through sim. USS Trojan Horse-Majestic Class Fleet Carrier. Needs: Alot. I think XO and Flight Control officer are the only two posts Captain McQueen has filled thus far. USS Veroto-Soveriegn Class Starship, Flagship Needs: Contact Admiral Kira Phaserman through sim. USS Valley Forge-Shiloh Class Heavy Cruiser, second most powerful warship in Lima Fleet.* Needs: Everything aside from a Captain. Contact Captain James Phaserman through the sim. *warship designation does not include Trojan Horse.
  11. We're all still alive. Just alot busier...Most of us are active in Lima Fleet. I'm the XO on the Fearless, Gary's commanding the Valiant, Jim's commanding the Valley Forge. Julie is CMO on Fearless. the only two Phasermans who have yet to make their Lima Fleet debuts are Tommy (Who is still in Iraq) and Darryl.
  12. not much right now. just watching the boys.
  13. Da. Bears. Still. Suck.
  14. it is possible. possible even to be stupider..Imagine if she had run...Running away from law enforcement with an appearent bomb is considered justification to shoot....*shudders*