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USS Defiant vs. USS Prometheus

Defiant vs Prometheus.. Who Would Win?  

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  1. 1. Defiant vs Prometheus.. Who Would Win?

    • USS Defiant
      3
    • USS Prometheus
      11
    • Stalemate (Each Ship Would Be Destroyed)
      3


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Okay... If the USS Defiant [NX-74205] and the USS Prometheus [NX-59650] were to conduct battle simulations using every available system on their ship, Which ship would come out on top, and why?

 

:cool:

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Oh man. On one of the other boards I'm on, these used to get (very) intense. I'll just say Prometheus and leave it at that. :P

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hmm.....the Akira :laugh:

 

seriously tho, the Defiant...i think she could duck and weave enough to disable two of the sections before they know what hit him (althought they already did :laugh:)

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The Prometheus would win Big Time. They would win without usng the Multivector Assault Mode, if they enabled it... BOOM. You see how they destroyed that Warbird in the Voyager Episode... and got destroyed only when the Prometheus started!!!!

 

PROMETHEUS RULES!!!!

Edited by Daniel_Kelly

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I would have said Prometheus but... despite what they say, I can't see any abalative armour on it. Plus the Defiant has cloaking technology.

 

Probably a draw then, both ships would be major damaged...

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Keep in mind that the Prometheus is about the size of Voyager, so it's only about 3 or 4 times as big as the Defiant. I'd have to say that they're equally tough. The Defiant is designed as a ship/fleet escort while also functioning as a warship. The Prometheus is designed for deep space tactical assignments. I'd say that they'd end up defeating each other unless Prometheus engaged multi-vector assault mode, then the Defiant would be toast.

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The Multi Vector Assualt Mode does give the Prometheus an advantage, but the Defiant is very very agile...

 

Also the Defiant is way smaller than the Intrepid class starship. Defiant contains only 5 decks.

 

:cool:

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The Defiant's cloaking device probably wouldn't work with the Prometheus's newer, better sensors. Also, each of the Prometheus' sections when in Multi-vectored assault mode would be about the size of the Defiant, leaving the Defiant out numbered and out gunned.

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The Multi Vector Assualt Mode does give the Prometheus an advantage, but the Defiant is very very agile...

 

Also the Defiant is way smaller than the Intrepid class starship.  Defiant contains only 5 decks.

 

:cool:

If I remeber correctly, the Prometheus was quite agile in "Message in a Bottle".

 

Voyager is 15 decks, like 4 Defiants stacked upon each other diaganolly.

Edited by Captain Jean-Luc Picard

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As to the prometheus, the ship is a capable one, but it is not an invincable ship nor is it a practical ship. Should but one of its three parts be destroyed, it is a useless ship. there is a problem with the warptheoryy of the ship. three warpcoresrunningg at the same time in such close proxcimity would cause distoritons and phase problems. the only way to overcome that is to sync them, a nearlyimposablee job for anyone. Laforge or Scott I don't think could pull that off. :laugh:

 

Thedefiantt, however would be a much moreformidablee opponent. small,maneuverablee, cloak, rapid fire pulse phasers. I don't think that it is a real question. :dude:

 

the prometheus would need three captains that work in sync. defiant needs one. one mind one tactic. :laugh:

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the prometheus would need three captains that work in sync.  defiant needs one.  one mind one tactic. :laugh:

The computer handles the maneuvers of all sections in MVAM. Whoever is in charge just gives the computer a tactic to use, and the ship goes to work.

 

Buh-bye, Defiant. :laugh:

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I thought only two of the sections were warp capable. Only two warp cores would make sync-ing much easier. Of course, warp fighters fly in closer formations than those warp cores. If the sections shared a warp core it might solve the problem. A core with two or three reaction chambers united into one so that each could be closed off and separated into two or three separate, but perfectly sync-ed warp cores. Just a theory.

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I thought only two of the sections were warp capable.

The saucer has two little warp nacellces. One pops up behind the bridge, the other slides out underneath where the middle section was joined.

 

As for warp core syning, perhaps the middle and bottom sections share a warp core that has two reaction chambers for when seperated? As for the saucer, I'd just assume it'd remain off-line when joined.

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The computer handles the maneuvers of all sections in MVAM. Whoever is in charge just gives the computer a tactic to use, and the ship goes to work

Alas, there is no discussion as how the ship would be practical. Subspace communications can and are disrupted frequently in ST. Line of sight transmitsions such as laser or paretical transmitions would have periodic problems while the ship(s) maneuvers. There are also the problems with the components being controled by remote. The jamming thing again. And a good tach officer may be able to find a way to prevent the separation of the modules for multi vectoring. The ship is simply impractical and should never left Utiopia Plenatia. or what ever starbase it was built at. The ship sounds like a fan's fantasy without any concern for true usefulness. One shot with a multi-phasic disruptor and the ship would separate and turn into a ghost ship. B)

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I don't think you're giving the Prommie enough credit, or for that matter, Fed technology B) . I don't see how inter-section close-range communication could have any problems. As we saw in "Message in a Bottle", it didn't. I also don't think preventing its separation would be that easy, as we saw how incerdibly quickly it separated -- this especially compared to the 5 or so minutes the Ent-D took to sep. every time. B)

 

Also, they wouldn't necessarily need to be in constant communication. Each section has a computer that can analyze situations based on sensor data. Think of it like a football team. The team discusses the play, then break apart to use it. If some small aspect changes, the other players compensate. They don't need to be talking to each other the whole time. With the Prommie, the comps are most likely working in unison, but even if for a single second, communications were to be disrupted, the computers have the ability to adapt.

Just imho.

Edited by Ace

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Both ships would take a serious beating, but I'd say Defiant, just because I'm partial, and we know that the Romulans took over the ship, so maybe a ship with a cloak can do something against the Prometheus.

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I think after a bloody and costly battle the Prometheus would win but just barely. I kind of think the defiant class ships were heavily mass produced so could Prometheus take 2 or 3 Defiants? Hmmmm..

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I am sure all 3 sections would have personnel aboard. according to the schematics all 3 sections do contain a bridge. So even though the computer may not always be able to connect with all the parts they do have the man power to run separately. As for those personnel working in sync. Not much of an issue considering the basic Objective is to battle the defiant. 3 sections, 3 different bridge crews, all knowing that the object is to destroy Defiant. They don't need to talk to each other to get the job done.

 

As for an earlier statement about the Ablative Hull Armor, it only covers and protects vital areas. It is visible on the ship just got to know what your looking for. Take the Saucer section for Example there is a strip on the left and right sides toward the rear. They stick out farther than the rest of the hull.

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The computer handles the maneuvers of all sections in MVAM. Whoever is in charge just gives the computer a tactic to use, and the ship goes to work.

I believe IF the Prometheus were to win this battle game, all three sections would have to be commanded by a Captain. I think that if the computer were running two sections, that a good Captain would be able to figure out the tactics the Prometheus computer were using.

 

Never underestimate the human element.

 

:cool:

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Never underestimate the human element.

 

:cool:

And never underestimate the faster-thinking computer in the throws of battle. B)

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As for an earlier statement about the Ablative Hull Armor, it only covers and protects vital areas.  It is visible on the ship just got to  know what your looking for.  Take the Saucer section for Example there is a strip on the left and right sides toward the rear.  They stick out farther than the rest of the hull.

Not true. The ablative hull armor covers the entire hull. Think of it as a second layer of the ship's skin. The "strips" are pieces to strengthen the main frame of the ship. probably in this case to compensate for the stresses of separation.

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But the Automated Computer Systems could be knocked out. Granted that the Prometheus has the most advanced computer system to date, but it is still vounerable after an extensive attack.

 

:cool:

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Since we're not going to agree, tell ya what...

I'll start up my Prometheus, you go find your Defiant, and we'll meet in the parking lot at noon. B)

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I still say that Prometheus class would come out on top

 

Reason - Starfleet sent two Defiant-class starships and one Akira class Starship to retrive the Prometheus in "Message in a bottle", and we can't use the Romulan warbirds as an excuse as Starfleet did not know that they were there - ok they may have assumed, but that isn't the point here.

 

Starfleet clearly thought that the Prometheus would be a BIG problem, especially considering what the Prom did to the Nebula class ship that made the inital retrival attempt - hence sending three ships to retrive her - to cover themselves if the Romulans had used multivector assault mode - one Starship to tackle each of the Prometheus sections.

 

Another thing to consider is the DS9 episode "Paradise lost" - the Defiant had a hard time against an Excelsior class ship in that episode - ok the Defiant would have won, but it still took some pretty nasty damage.

 

side note: As far as "Message in a bottle" goes, Interesting use of the Akira class too - she took quite a pounding from those warbirds and was still giving them some!

Edited by Shuttle

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