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EXCLUSIVE: Discovery Props Master Mario Moreira, Part 1

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What do the gormagander meat, phasers, tranya, bat’leths, communicators, Emperor Georgiou’s sword and so much more from season one of Star Trek: Discovery all have in common? That’d be Mario Moreira, the show’s Props Master, who had a hand in designing, creating/recreating and building all of the above with his team of artists and artisans. As he geared up to work on Discovery’s sophomore season, Moreira – whose credits include several Saw movies, Splice, Alphas, Copper and Heroes Reborn -- took some time to chat with about his year-one experience. Check out the first half of our conversation below, and visit again tomorrow to read part two.

How familiar were you with Star Trek when Discovery came along?

Star Trek The Next Generation

I grew up with The Next Generation as my first intro into Trek. For me, Star Trek is Next Generation and further on after that. My introduction to The Original Series came once I got the job on this show, when I started going back and researching. Knowing how close in time we were to The Original Series, it definitely was the wise thing to do to go back and watch all of those episodes.

Not everyone is aware of what a Props Master is responsible for, especially a Star Trek series. Take us through that…

Star Trek: Discovery

The Cliffs Notes version of what I usually tell people when they ask me what I do for a living or what a Props Master does is… a Props Master is responsible for everything an actor handles or interacts with on a film of television set. That is, if we're walking down a street and you look around at a typical street scene, people are carrying shopping bags. If it's raining, there's umbrellas. But then we go a little bit further into that. The rings on their fingers, the watches, their eyeglasses. Even when you look at the cars on the streets, we do their license plates. We do the taxi medallions on tops of taxis' hoods. We encompass a lot of things, but mainly we deal with things that actors interact with. Food, guns, phones, money… the list goes on and on.

Discovery is set before TOS, but in the real world, it was 2017, maybe even 2016 when you and your team got cracking. What was your mission statement, in terms of reconciling today's tech and props capabilities and the look of the future with those of the 1960's?

Star Trek: Discovery Phaser

That's a good question. We were told this: We are doing a period piece set 200 years in the future. What I do first when I do period films that are set 200 years in the past is research. We learn what that culture or society used on a daily basis. For Star Trek, we had to look forward. So, we had to look at TOS, watch all the episodes, study the props, really figure out what they had in their technological language, what they used on a daily basis. That said, we've got really cool tools at our disposal now. We've got CNC machines that can create the aluminum shapes that you couldn't do five, 10 years ago. We've got 3D printers that are doing things that we couldn't do three months ago. We're able to create a much higher-tech prop than our predecessors were. That said, the look of our stuff really had to eventually reconcile with where Trek was going to be 10 years from now. We could take liberties. But we were tasked to think, "What is this going to look like 10 years from now, but 200 years from today?"

Generally speaking, how massive a playground is a Star Trek show for a props guy?

Star Trek: Discovery Tricorder

Oh, it's a fairy tale. We design and build I would say 90% of the props from scratch. Generally, on a science-fiction show, when we build props, we'll call them mutt builds. Say we want to do a high-tech grenade or something like that. We'll first figure out a shape. OK, it sort of wants to be a hockey puck shape. Then we'll go through some tech-type stores, we'll look around maybe at speakers or things like that, or we'll buy some cool Bluetooth things. We'll take those apart, find the interiors of them, and then we'll start looking at that as our base. Then we'll find some other things, glue it to it, paint it silver, add some LEDs. We're making things from things.

Whereas with Trek, we are tasked with, “Here is a sensor thing that we've got to make.” We’ll go into a meeting with a director. "I want it shaped like a football. I want it to do this. I want it to do that." It's like, "Awesome." And then I talk to my builders first and let them know what we're thinking. “Have we even invented this idea yet?” And if they're feeling that they're capable of building something like that, I'll talk to our designers, and then we'll start working together on building the prop to work with the idea that the director had. From there, we start the build process.

Roughly how many props did you and your team build for season one of Discovery?

Star Trek: Discovery Communicator

Let's see… 15 episodes. It's really hard to guesstimate, but I'm going to say we did probably five custom builds per show. Two big builds per show, then three medium-sized, and then I'd say another three small per episode. So whatever that math turns out to be. Eight times 15 episodes. So, 120 if I'm not mistaken.

Star Trek has certain iconic props, the com badge, tricorder, phaser, communicator, bat'leth. Which in your opinion is the single most-iconic prop among props?

Star Trek: Discovery Communicator

I want to say the phaser, but only because I love what we did with it. But I really believe it's the communicator. The reason being is the communicator, I think, when it first flashed on a screen way back in the day, that must have sparked someone's idea to create the cell phone. That communicator, I think, today is the spark that has launched a million smart phones.

Let’s go with the phaser. How tough was it to get that right?

Star Trek: Discovery Phaser

Every day was terrifying with the phaser. One-hundred percent terrifying. And I say that because we looked at the original phaser, at its lines, its colors, the design of it, the shape of it, its ergonomics. It's such a high-tech piece already. How do you go back in time 10 years and try to find where it was 10 years before we originally see it? Knowing also that this thing was going to be a toy, and was going to be in museums and galleries? It's a terrifying process for a Props Master to take on a prop that you already know is going to be analyzed, studied and played with for years to come. Ultimately, the back and forth between myself and one of my props designers, Ray Lai, who designed the majority of the Federation line, was incredibly rewarding because when we look at that phaser, man, I think we nailed that one.

What was your single favorite prop from season one?

Star Trek: Discovery bat'leth

There's a lot of them. I think for me the phaser. The phaser is definitely up there. The tricorder's up there. They're all so awesome. We really had fun with the bat'leth. We took some liberties, obviously, with the Klingon designs and trying to update them a little bit and give them a fresher look. And that definitely washed over the design of the props as well. The bat'leth, there's a lot that went into that. The material, the look of it, the backstory behind it. It was a real collaborative experience building those because there was a lot of experimentation, a lot of sampling, a lot of back and forth between myself, the shop, the producers, the designers, really trying to get it right. It took a long time, and it was worth it because the item, the finished prop, I think is just more than a prop. It's a piece of art.

Let’s discuss Emperor Georgiou's sword and your visit to Michelle Yeoh at the airport in Toronto…

Star Trek: Discovery Emperor Georgiou Sword

One of my favorite sword makers is a guy named Gary Zahradka from Omega Artworks. He's a fantastic sword maker. When we knew we were doing a sword, I gave him a call right away. We didn't have a lot of turnaround time. We had already designed it. I shipped him the design and asked him if he could do this broad sword in almost, basically a three-week turnaround, and he gladly accepted. He's a Star Trek fan. He shipped me up a wooden version of it to make sure that the size was going to be right for Michelle. She's not the tallest person on the planet. So, we really had to make sure that the size was right. I knew the weight wasn't going be right, and Michelle, basically every time I see her, gives me a kick for the weight. She loved the way it looked, but it was too heavy for her. But that's what you have to deal with, I guess.

Star Trek: Discovery, Emperor Georgiou

We got the wooden stand-in sword. I called Michelle’s assistant and said, "I need to get this into Michelle's hands. We need to photograph her with it, make sure that it's the right size." The response was, "She's just left set. She's on her way to the airport, but give her a call." So, I called Michelle and was like, "Hey Michelle, it's Mario. I've got the sword and I really need to get it into your hands because we have to go into production with it tomorrow. Otherwise, we're not going to get it back in time for the shoot." She was super. She made sure we were able to meet up and she gave me all the right info, and I raced to the airport. Somehow, I got there ahead of them. And I ran into the airport with this sword wrapped up in a towel. I went straight to the security information desk and said, "Hi. I don't want to alarm you, but I'm carrying a sword that I really need to take pictures of with an actor who's arriving here in a few minutes.” And the oddest thing happened. Without blinking, security was just like, "Oh sure. We've got this boardroom for you set aside over here."

That's crazy...

So, we were led into the boardroom, and Michelle was escorted into the boardroom. We took pictures with the sword. She went off on her flight and I went back to the builders, knowing exactly what size we needed. But it was the strangest thing not to be tackled right away by security.

Visit again tomorrow to read the second half of our exclusive Moreira interview.

All of Star Trek: Discovery's first season is available for streaming/viewing on CBS All Access in the U.S. and Space Channel in Canada. It's available on Netflix in the rest of the world.

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What do the gormagander meat, phasers, tranya, bat’leths, communicators, Emperor Georgiou’s sword and so much more from season one of Star Trek: Discovery all have in common? That’d be Mario Moreira, the show’s Props Master, who had a hand in designing, creating/recreating and building all of the above with his team of artists and artisans. As he geared up to work on Discovery’s sophomore season, Moreira – whose credits include several Saw movies, Splice, Alphas, Copper and Heroes Reborn -- took some time to chat with about his year-one experience. Check out part two of our conversation below, and don't miss Discovery Props Master Mario Moreira, Part 1.

Let’s discuss the pips on the badges. I've heard from a good source that the idea for that came to you in a dream.


Yes. The badges were one of those props where there was a lot of back and forth getting them right. Again, the badges, like the phaser, are going to be worn at Comic-Cons and as cosplay, and you want to get them right. You want to get them right for the show. You want to get them right for the fans. We were doing a lot of different concepts with colors, with the shapes, with the department insignia in the middle. What we were discussing with costumes, with our Costume Designer, Gersha Phillips, was how to distinguish rank within the costume. She early on knew that she wanted to do a general uniform look with the Starfleet uniforms and not represent rank on them. And she did do something subtle in the end.

I was thinking about it quite a bit. "How are we going to show rank?" I'm looking at the pips on the collars on The Next Generation. That was an idea, but we couldn't jump over The Original Series because those don't happen until later. I just thought about it a lot, and it was on my mind so much that one night I fell asleep and dreamt about it. I often dream about the props of the shows I'm working on. I was dreaming about the badges, and there were all these little holes in the bottom left hand corner. I woke up and realized, "Oh, we can actually do the pips on the badges." So yeah, that was just the dream inspiration that came to me one night. That morning, I came into the office, presented it and everybody was like, "Yes. That's exactly it. You nailed it." We didn't go back from there.

Gormagander meat is a prop. How did you and your team make that a reality?


We worked with a very good food artist. Her name is Janice Poon, here in Toronto. I think she's gotten pretty famous over the years. She was most well-known for styling all the food on the TV series Hannibal, which if you've seen that, there was a lot of very intricate food. So, we work with her. We started to talking to her about what the gormagander meat would look like. We thought slabs of tuna, of different fish meat. We started looking at pictures of rotten fish meat. Then, we just started talking about what we could do, how we could do that and still make it edible. Once we knew what we could make it out of and how we could make it edible – and vegan -- we took all those photos and Janice's ideas and went to our artists here in the art department, and said, "OK, now I need you guys to draw up some actual meat, so we can get them approved by our directors and producers." They drew up some great stuff. We went back to Janice with drawings of these drafts, and she whipped us up some gormagander meat that was edible and was kind of tasty.

What about the ganglia stew? What was that? Same stuff?


The ganglia was a tough one. It’s basically a vegan gelatin. Gelatin usually has bone marrow in it, but we made ours vegan. It's not the sexiest thing to talk about, but it was edible.

That sure looked like tranya in Clint Howard's little den. Can you confirm or deny?

I can confirm. That was tranya.

He had a bowl of the tranya there, right?

We went back to The Original Series and found the episode where the tranya was served and then we scoured the town to find something as close as possible to what you saw in the original episode. We tried to throw as many Easter eggs in the series as we could. I'm sure you and the fans spotted a few, and that definitely was one of them. It was hard to match a cocktail bowl from the '60's, but I think we got pretty close. I think we got pretty close to the color, too. That was a simple, watered-down nectar juice.

What can you tell us about the knife Clint Howard was holding?


Clint’s "laser knife" is a very simple play between material and light. The handle has a green laser in it and the knife is made from a 3D printed translucent resin. The laser bounces around in the blade, causing that odd glowing effect. Our CG team then complemented the light with some texture and, boom, "laser knife."

Did I also see Ceti eels? Those little critters in a pan sure looked like eels…


Those were actually made from gummy candies and gummy bears that we melted into big bowls and then pressed into little larva shapes. And, yes, they were supposed to be Ceti eels.

How do you keep track of all the props?


I actually created a bible for all of the props that we made this year. It's quite thick. What I do with that is when a new director comes to town, I give them the bible first and say, "Here are the props that we have." I've also written descriptions about what they can do. So, most of the engineering tools have names and have descriptions of what they can do so that the actors and the writers aren't just working in a vacuum. They're actually working within a real context. So now they can say, "Oh I need a hypospanner,” and they know the use and the implementation of the tool within engineering and what they could use it for. It's pretty fun.

You've been in the props game long enough to know that time, money and effort go into creating props that, in some cases, may be on screen for two seconds or could wind up on the cutting room floor. What's that like for you, even after so many years, to see a prop not get its time in the spotlight? Is it a little heartbreaking?

Star Trek: Discovery Harry Mudd

They're my babies and they don't get the spotlight. You have to reconcile that. After a while, you do reconcile it. You can be brave and say that, "Oh, yeah, it doesn't affect me." But it does. It's nice to see the work, and it's not just me. I have two buyers on the show. I have three props people on the floor. I work with shops in L.A., England, Toronto and outside of Toronto, and with a group of amazing concept artists. There's a massive team that puts these things together. So, when one prop is not given its due or its time, it's not just me, but the whole team that feels it. But that’s the nature of the job.


You started to touch on this earlier. Unlike so many shows and movies where the props are destroyed or sold to warehousing companies or auction houses, many Trek props, now Discovery among them, hit the road as part of traveling exhibits or museums. We saw Discovery props, for example, on the official cruise a few weeks ago. What does it mean to you that these props do enjoy an afterlife and that fans can see them up close?


I love it. One of the great things about working on Star Trek is that you already have such a following, such loyalty. The fans are what made and what make this show every day. We're not here without them. So, for us to be able to give back a little bit and to send these things on the road, and to have them appreciated as what they are, as truly historical items, as historical items in the present, it's great. It's great for the fans. It's great for Star Trek. It’s fun for us. I'm so happy when I get a request to speak about them, like today with you, or pile up a bunch of them in a box and ship them off to some gallery somewhere. It's great that they're going to be seen.

What's your dream prop? What have you not created yet?

Star trek discovery Mario Moreira

Personally, I'm very interested in drone technology and especially autonomous drones. I would love to see where that is going and where that will be 200 years from now.

Read the first half of the interview at Discovery Props Master Mario Moreira, Part 1.

All of Star Trek: Discovery's first season is available for streaming/viewing on CBS All Access in the U.S. and Space Channel in Canada. It's available on Netflix in the rest of the world.

Star Trek Discovery CBS All Access

Star Trek Discovery Space Channel CraveTV

Star Trek Discovery Netflix

View the full article

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